By Unknown Saturday, December 31, 2011 bastion choice world design writing Developing Themes in Games I don't know how people come up with their stories but I can tell you how I come up with mine. I don't start with scenes or characte...
By Unknown Monday, August 22, 2011 bastion choice exposition writing Unveiling the Possibility Space Revealing the scope of a game should be, I think, a seductive act by the game for the player. Not that I know anything about seduction, but ...