By Unknown Tuesday, December 30, 2014 In Conclusion It's been a year and a day since I posted anything here, so I figured I'd post something to put a bookend on whatever this blog has ...
By Unknown Sunday, December 29, 2013 subtext world design writing Specificity and Privacy The expression "there is nothing new under the sun" is so old, it's from the Bible. It's something I happen to believe; th...
By Unknown Saturday, September 21, 2013 bastion world design writing The Stitching Process Wouldn't it be nice if all games formed around some strong, clear, inspired thematic core -- a Vision, with a capital V! -- and the grea...
By Unknown Saturday, February 2, 2013 exposition world design Discovery and Mastery It's been more than a year since I posted here. Here are some of the reasons: - I was busy - I was lazy - I was between projects - I was...
By Unknown Saturday, December 31, 2011 bastion choice world design writing Developing Themes in Games I don't know how people come up with their stories but I can tell you how I come up with mine. I don't start with scenes or characte...
By Unknown Monday, August 22, 2011 bastion choice exposition writing Unveiling the Possibility Space Revealing the scope of a game should be, I think, a seductive act by the game for the player. Not that I know anything about seduction, but ...
By Unknown Sunday, June 26, 2011 empathy protagonists world design Power Fantasies and Their Problems For a short time in college I considered enlisting in the military but you have to understand my mind was in a very dark place then. I got o...